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Brac
02-27-2009, 05:00 AM
Hi everyone,

So this is a pretty basic rigging question that I wanted to pose to you all.

How would you suggest I use null groups in a hierarchy so that I am able to move, scale and rotate my master controller without the IKs and such getting double transforms?

I have heard a few different setups for using null groups in a hierarchy so that controllers don't get double transforms and such, and a few suggestions to turn off inherit transforms, but when I try to create such a setup my controllers and clusters get double transforms. :shrug:

So, how would you recommend that I roughly setup my hierarchy? This is how I would do it
(incorrectly I know and without nulls...)

Master
|-Rigg
| |- Controllers
| |- IKs and stuff
|
|-Model
| |-Joints
| |-Geo
------
So where do I pull those null groups and why do I put them there? If this is a bit vague I apologize and I would be happy to upload some screen shots if that helps. I was hoping that this question is easy enough to answer and didn't require such, but if it does, just say the word and I'll try and come up with a more clear question.

Thanks in advance!

Brac
02-27-2009, 05:01 AM
I forgot to mention that I am using Maya.

Thanks Again

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