View Full Version : Thick Lines for Real-Time Cel Shading
07-03-2003, 09:51 PM
Some people had asked me to write a tutorial on this, so here it is:
http://www.chrisevans3d.com/tutorials/cel_lines/bomb_thum.gif Thick Lines for Real-Time Cel Shading (http://www.chrisevans3d.com/tutorials/cel_lines/)
07-03-2003, 10:06 PM
Nice trick! :wip: Thanks for the tutorial!
07-03-2003, 10:23 PM
07-04-2003, 03:19 AM
Hey great idea, you should call it the 'Anubis Method' :)
07-04-2003, 05:24 AM
wow, i love that
07-04-2003, 06:45 AM
Thanks a lot man, I was always wondering how they did it (I thought it was a vertex shader aswell ;) )
01-15-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.