View Full Version : nCloth as "influence" on cMuscle system

02-26-2009, 09:47 AM
Hi, I'm making a dragon with a muscle setup.
The skin on the wings, between the wing bones, I want to deform by nCloth planes.

i have tried to connect them, and paint weights, but the verts just stay in the position where the polygon plane is (that drives the cloth mesh)


i have tried to connect the ncloth outmesh to an empty mesh node, and make the the driver, with the same result.

and I have tried to copy sticky weights, delete cMuscle node, apply cloth to dragon mesh, and reapply the muscle system, and constrain the skin to the cloth, allso with undesirable results.

i quickly tried to apply the cloth to the old skincluster, and that works exactly as i want it to work, just in conjunction with my muscle setup x)


and I'm out of ideas, so please help

02-27-2009, 07:09 AM
allright I kind of found a solution. Added all the muscles as influence on my old skincluster, so now I have working cloth drivers and muscles at the same time, however
this means I cannot utilize the jiggle and wrinkle weights that was painted directly on the mesh, that was on the cMus node..
If anyone can think of anything that would be great

CGTalk Moderation
02-27-2009, 07:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.