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thyang719
02-25-2009, 10:57 AM
Can anyone help me with this unclear tutorial: http://www.youtube.com/watch?v=SGBuw8t6JFg , I am trying to make the same effect as this tutorial does. But what modifier it applies to the pieces of cloth to make a control of it. The screen is not clear so I can't see it.
It makes several little points to control the position of the clothes. Can anyone tell me what modifier he applies to rig the clothes? please help.

edwardG
02-25-2009, 04:08 PM
It's not a tutorial from what I can tell, but a custom script that he created and is showing off.

Therefore, there is no modifier that he is applying, but rather he is running his own script to do the calculations and to bake the animation to the bones.

CarlosA
02-25-2009, 06:44 PM
yeah my guess is that he is using the cloth modifier
to create a bone driven cloth animation.
you don't need a script to do this
you just need two copys of the mesh your anmating
on copy to run the cloth sim on with some bones constrained to
it via face constraint, and a second copy that is skinned to does joints bones.
when the mesh is simmed it dreves the bones that drive the skin meshed.
you can bake the bones after wards (for this you may need a script) to export to a game engine.

i'm sure you can find a script for baking constraint into key frames, check out sciptspot.
if you don't then it's simple enough to write one, i can hook you up with that.
cheers,
Los.

wamo
02-26-2009, 04:03 AM
Hey..you can do something..you need a proxy mesh to drive the cloth object or if you want you can use direct mesh (i don't prefer), then you wrap your high poly mesh to this cloth driver(proxy mesh)..after that you can add a cloth mod on the cloth driver then specify what is cloth and what is colision ..and keep working on the parameters there to get a good sim resullts..

I know, it's not too clear , it's becoz tight time..just ask if you need to ask more.

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