View Full Version : ART: ssR
MarioRothenb. 07-03-2003, 03:20 PM hi artists....
stage-1 rendering...... GI, Raytracing, Fresnel reflection, Absorption
modeled and rendered with 3dsmax 4 & final render stage-1
http://www.3D-Artist.ch/sRR.jpg
thanks for comments :)
/mario'
www.3D-Artist.ch
www.i-design.ch
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Chris Antonelle
07-03-2003, 04:54 PM
hi, great renders!
id love to be able to get that quality in my renders
unfortunately i am new to 3dmax
i was wondering if you (or anyone) could explain some things to me:
stage-1 rendering...... GI, Raytracing, Fresnel reflection, Absorption
modeled and rendered with 3dsmax 4 & final render stage-1
i understand what raytracing is - but can u provide a brief explanation of the other terms used? this would help a lot
thanks
MarioRothenb.
07-03-2003, 06:12 PM
-GI = global illumination
-Fresnel is a reflection typ there is not linear
-absorption change the color of glass depend of thickness...
sorry my enhlish is bad...
use googel for detaild infos.....
final render is a render engine...
www.finalrender.com
/mario'
uncon
07-03-2003, 06:18 PM
MarioRothenb:
Great image, could you maybe post a bigger one so I can put it on my desktop?
MarioRothenb.
07-03-2003, 06:38 PM
uncon:
take this image.... and make the backround black.....
is looks so beautiful.....
/mario'
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