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View Full Version : How Do I Add Eye Brows That Follow Face Geometry?


damage inc
02-25-2009, 04:10 AM
If I want to add eye brows or a mustache to a rigged character, how to I get them to move with the geometry of the face when it deforms? I remember hearing how to do it and it was an easy 1 step thing but I can't figure it out.

Thanks.

Duncs
02-25-2009, 09:51 AM
Depends on the software you're using - in Max you can use the skinwrap modifier to do exactly this

best of luck

edwardG
02-25-2009, 04:03 PM
In Maya:

A wrap deformer has worked for me in the past. You can also have the face geometry be an influence object for the brow/moustache by selecting skin> Edit skin > Add influence, and then paint the skin weights of the brow/moustache to be 100% to the face geometry.

damage inc
02-25-2009, 09:07 PM
Thanks guys. Sorry I forgot to mention that I'm using Maya. The wrap deformer worked great.

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