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View Full Version : Starting a motion graphics school in Sweden.


Printz
02-24-2009, 09:58 PM
If everything goes well ,Im starting a motiongraphics school in Aug, in
Malmoe Sweden. Itīs going to be a year loong and we will take 30 students
maximum. We are not going in to grading or soundfx, but we are going into
2D, 3D animation, digital compositing, 3D motion tracking and so on.

Students are interviewed and has to have some kind of work/school experiance
from the film industry (yes itīs hard to get in).

Now my question to you is : what courses/software has to be used during the course
according to you, and why?

Example : Nuke, becouse its the fastest growing visual FX software in the industry.

Reason why im asking is becouse i want to see that me and my consultants
have a good plan for the whole year, i want to see if itīs something we forgot
or maybe even, if someone thinks itīs a good idea to bring in open source solutions?...

Im greatful for all help, and im doing everything in my power to make this the best
motiongraphics course i can. I hope this post was a good idéa.

Kanga
03-25-2009, 03:44 AM
First off good luck with the new course.
Most important, you need a logical and fluid pipeline. You have to construct your curriculum and hard and software so that they integrate. Nothing worse than setting everything up and assuming it will work. Make sure the people who need to instruct walk through the whole process from concept to finished product.

Sounds simple but it is almost always overlooked.

Have fun.

Hordak
03-25-2009, 10:12 AM
Do you have to be a swedish citezen?(I'm danish)

And if not where do I sign up?

kaustavsinha
03-29-2009, 10:30 AM
Hi Printz,

Great to hear that, you are opening a motiongraphics school! I'm really excited about this!

I'd like to suggest you, to definitely add "Digital Matte Painting" to your curriculum! It's my favourite digital art form, & is taught in very few institutes!

Autodesk Maya - The industry standard & most popular 3D software

e-on Vue - Solutions for Natural 3D Environments

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