renderman017
02-24-2009, 07:07 PM
Hello.
I am a beginner to Maya and started working on a project for class.
I was wondering what is the workflow for creating different objects for a master scene in terms of scale? Does the modeler need to set a scale before hand or just work really big for the object to get the details, import it into the master scene and then scale down relatively to other objects.
I was reading around and read that Maya is unitless and I believe we can pretty much set our own scale per unit.
So I guess what I am asking is do we work in real world dimensions initially? How would this work for buildings?
I am trying to figure out how an animation studio like Pixar does it for their films.
My scene will consist of a room with a tv, table, sword, and a character. I can gauge visually the size since I have a small scene, but in future projects where I have tons of assets, I don't want to end up doing this for every object in the scene.
I am a beginner to Maya and started working on a project for class.
I was wondering what is the workflow for creating different objects for a master scene in terms of scale? Does the modeler need to set a scale before hand or just work really big for the object to get the details, import it into the master scene and then scale down relatively to other objects.
I was reading around and read that Maya is unitless and I believe we can pretty much set our own scale per unit.
So I guess what I am asking is do we work in real world dimensions initially? How would this work for buildings?
I am trying to figure out how an animation studio like Pixar does it for their films.
My scene will consist of a room with a tv, table, sword, and a character. I can gauge visually the size since I have a small scene, but in future projects where I have tons of assets, I don't want to end up doing this for every object in the scene.
