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leviathan
02-24-2009, 08:59 AM
Hi all!

I have a particle system cached (say from frame 1 to frame 50), and i would like to change the start time of the particle system to something else (say from frame 101 to 150), without resimulating.

There is an easy way of doing this?

Thanks!

Marco

ranxx
02-24-2009, 04:00 PM
cache your particles normally.

create a locator and connect the translateY channel into the input of your particleShape node's currentTime, and the emitter's currentTime. Then animate that channel (the translateY on the locator) instead (so at frame 101 or whatever it's 0, frame 151 it's 50).

-ranxx

Wick3dParticle
02-24-2009, 06:40 PM
Or you can just use a plus/minus average node. Plug time in to 1 input and manually type in an offset value in to the second input. Make sure that the operation mode is set to sum, and plug the output in to the particle's current time.

~Ilan

leviathan
02-25-2009, 01:45 PM
Thanks guys!

It worked!! I pluged a plus / minus node between the time node and the particles, and connected to a custom attribute to control the shift. The curve way must be working also.

Thanks!!

Marco

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02-25-2009, 01:45 PM
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