PDA

View Full Version : Febuary Blender 2.5 update, a look at a list of a number of major changes


XDragon
02-24-2009, 12:25 AM
What appears to be an early version of the release logs in the link below (mainly 2.5 work and not the other stuff like the new texture node tree)
http://www.blender.org/development/current-projects/blender-25-project/

Winter camp UI discussion topics
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/WinterCamp



For those who are wanting to just get a summary of changes (without reading tons of commits) so far and wanting to know the process of 2.5 here it is.

fktt
02-24-2009, 06:00 AM
hmm... might as well have posted this in the news section, oh well. :)

The WIP is looking awesome thus far! :)

KintaroTheBrave
02-24-2009, 05:14 PM
looks great, now FIX THE RENDERER >:V

:P ok I suppose that can wait.

danielHinton
02-24-2009, 10:43 PM
whats wrong with the renderer?

Womball
02-24-2009, 10:47 PM
No Global illumination for one thing.

Yecire
02-25-2009, 12:47 AM
No Global illumination for one thing.

That one's just a matter of time ... the same developers who recently brought volumetric rendering to BI (not yet officially released, maybe 2.50?), are collaborating on a photon mapping GI solution (one of them even experimenting with an unbiased component).

I wonder if by "fix", he means 'speed up'. That would be the best thing once (if not before) all of the latest rendering features & development are included.

KintaroTheBrave
02-25-2009, 01:34 AM
That one's just a matter of time ... the same developers who recently brought volumetric rendering to BI (not yet officially released, maybe 2.50?), are collaborating on a photon mapping GI solution (one of them even experimenting with an unbiased component).

I wonder if by "fix", he means 'speed up'. That would be the best thing once (if not before) all of the latest rendering features & development are included.

Speed up, and also maybe add elements of Progressive standalone renderers like indigo, only with a lot more control and functionality because it's directly built for blender. It just makes the image a lot more quality... I think modelling, animation and the like are very proffesional in blender but the renderer, even if you're very good at working with it does not produce the same results as something like Brazil, Vray, Maxwell or the like.

Womball
02-25-2009, 03:12 AM
What is volumetric rendering?

fktt
02-25-2009, 11:29 AM
What is volumetric rendering?

Well, do you know what a Voxel is?

if not read this:
http://en.wikipedia.org/wiki/Voxel

as for volumetrics, well, its volume rendering, eg. objects aren't empty shells.
http://en.wikipedia.org/wiki/Volume_rendering

Womball
02-25-2009, 01:29 PM
I have read that about voxels. Volumetric sculpting I sort of understand, looks more like clay too. Is this for rendering medical data? Or is blender getting volumetric sculpting tools?

Mordachai
02-25-2009, 04:07 PM
Volumetrics + GI (http://farsthary.wordpress.com/) in Blender. Lots of images.

fktt
02-25-2009, 05:12 PM
I have read that about voxels. Volumetric sculpting I sort of understand, looks more like clay too. Is this for rendering medical data? Or is blender getting volumetric sculpting tools?

the whole volumetic sculpting such as in 3dcoat is a new-er concept, in this context though,
you should rather be thinking of lightwave's hypervoxels, for an example, that is. ;)


One thing I'd love to utilize volumetric's for would be to make clouds. :)

CGIPadawan
02-26-2009, 04:46 AM
UV Export Image bugfix, please.
Very hard to attain any good result without UV Image Export.

Or better yet, take it out of Python Scripts and make it an actual function of the application.

Modifier stack "force-correct" would be nice too. Very hard sometimes to trace problems that only came from a Modifier Stack Order issue.

CGTalk Moderation
02-26-2009, 04:46 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.