View Full Version : Live Footage with CG Element track
07-03-2003, 06:02 AM
Hi guys. I have working in Maya live lately and doing motion tracking or a scene. I can get a scene fit so that i can add characters or independent objects in the scene and they fit the camera motion.
(Example of what Iím trying to do)
What i am wondering is how could i take some live footage of my arm with greenscreen sleeve on with track points placed over it and replace it with a CG arm?
Iíve used motion match also were you pin corners of a image to points of a track.
If I'm not mistaken 3D Equalizer does that kind of tracking, I'm not sure that Maya live can handle this kinda of tracking but....
3D Equalizer (http://www.3dequalizer.com/)
Sorry that I can't help you mate,
See ya! :cool:
07-06-2003, 02:05 PM
I would definitely go with Boujou. Although both Boujou and 3d equalizer are gonna cost you. They are'nt free.
Maya Live IMO is not that good a live footage tracker.
07-06-2003, 09:19 PM
Thanks guys. I guess ill go and read up about thoes. Maya live tracks the camera movement really good for me, but i just dont know how to use it to track a objects movement and rotations.
Thanks again for the replies!
07-13-2003, 09:54 PM
Lately Iíve been working in Boujou and its tracking is very nice! I can quickly track scenes from my DV camcorder and add a elements into the scene easily with its tracking.... but i still cant get the effect of tracking (example) a arm with track points on it and have a cg arm inherit the rotation and translation of the arm with track points... Iíve been trying it with masking in Boujou (track the scene then the arm) but i cant really figure out how to get the 2 tracks to integrate together in Maya.
The end of the car tracking tutorial confuses me.. heh
any suggestions of questions please contact me any way.
07-13-2003, 10:56 PM
It sucks, but your best bet is to just hand animate/match the animation of a cgi hand to the real one. Boujou is a matchmove package and less of an object tracking software. It is for matching camera movements from the real world to the cgi world. Most tracking is a 2d operation and will not really yield much of anything in the z axis.
01-13-2006, 05:00 PM
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