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IIIDElizabeth
02-23-2009, 02:18 PM
I've been trying to find a way to automatically log the render times for files I'm working on in 3d studio max.

I need to be able to show how much time is wasted by not upgrading our computers. My projects are always different I have no way to prove it other than showing them the actual data from test renders and real renders.

I've been looking and havnt been able to find a log in the program, am I using the wrong keywords? Does anyone know if there is a way to do this?

I apreciate any help I can get.
Thank you,
Elizabeth

saddamsdevil
02-23-2009, 07:56 PM
I've been trying to find a way to automatically log the render times for files I'm working on in 3d studio max.

I need to be able to show how much time is wasted by not upgrading our computers. My projects are always different I have no way to prove it other than showing them the actual data from test renders and real renders.

I've been looking and havnt been able to find a log in the program, am I using the wrong keywords? Does anyone know if there is a way to do this?

I apreciate any help I can get.
Thank you,
Elizabeth
You might not have access to the plugin, however I know Vray has a rendertime watermark that you can enable. it would be easy to insert that into a spreadsheet if thats what you mean.. (doesn't the render progress window show the total and frame rendering time anyway?)

IIIDElizabeth
02-24-2009, 12:49 PM
We don't have access to that plugin.
To the second point, the progress window does show the time but it doesnt log it as far as I'm aware. It would be pretty tedious to write stop and write down what project I was working on, the time/date and render time for every test render I do in a 8 hour workday, especially when in a rush or flow trying to get the work done. I need to collect data that actually shows how much we are rendering and how long it is taking. The idea is to try to justify getting some new computers to speed up our work.
I'm looking at maxscripts right now to see if there is something that can be used.
If you have any other ideas I would be greatful,
thanks for replying.

Archeopterix
02-26-2009, 09:35 PM
I've been trying to find a way to automatically log the render times for files I'm working on in 3d studio max.

I need to be able to show how much time is wasted by not upgrading our computers. My projects are always different I have no way to prove it other than showing them the actual data from test renders and real renders.

I've been looking and havnt been able to find a log in the program, am I using the wrong keywords? Does anyone know if there is a way to do this?

I apreciate any help I can get.
Thank you,
Elizabeth

Not looking at 3D Max, but why not do some comparisons with some kind of benchmark? Benchmarks are tools that tell a gamer wheather or not thier system can handle a game, or on what settings. Syetem requirements lab is one of the best benchmarking websites out there: http://www.systemrequirementslab.com/referrer/srtest

Problem with doing it simply in Max alone, render times depend a lot on the quality of the image rendered, and how it is being rendered. You have to take into account poly count (or Nurbs, whatever way its done), bute efficiancy of the models, size of the texture (and how many materials are being used, and the quality of the render, for example if you are doing something reflective and using Raytracing, your number of refractions will count into render time. So there is more to render time than the version of a program and how nice your rig it, a lot of it depends on skill of the modeller too. :)

IIIDElizabeth
02-26-2009, 09:49 PM
Not looking at 3D Max, but why not do some comparisons with some kind of benchmark? Benchmarks are tools that tell a gemer wheather or not their system can handle a game, or on what settings. Syetem requirements lab is one of the best benchmarking websites out there: http://www.systemrequirementslab.com/referrer/srtest

Problem with doing it simply in Max alone, render times depend a lot on the quality of the image rendered, and how it is being rendered. You have to take into account poly count (or Nurbs, whatever way its done), bute efficiancy of the models, size of the texture (and how many materials are being used, and the quality of the render, for example if you are doing something reflective and using Raytracing, your number of refractions will count into render time. So there is more to render time than the version of a program and how nice your rig it, a lot of it depends on skill of the modeller too. :)

Thanks for posting. We've done benchmarks. It matters more about getting real data on how much rendering is happening and the amount of time it take. We can then use those benchmarks to then prove how much time/$$ we would be saving and that it is econimic to upgrade our computers.

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02-26-2009, 09:49 PM
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