MartinDay
02-23-2009, 10:42 AM
Hello,
I have a character rendered in two passes... Ambient pass and Sun pass.
I'm putting the Sun pass on top of the Ambient in Add blend mode and it gives me black edge around. Both passes have premultiplied alpha in the footage interpretation options.
What I have found is that AF needs a background (or solid) underneath these layers to get the alphas correctly. So, let's say. If I set the viewport bg color to white I'm getting this black edge but when I place a white solid layer under the footage the edges are fine.
Now lets say I want to pre-compose my character layers to have them in a group with all corrections etc. so the result is white solid and Character comp above... black edge :/
When I have a closer look on the alpha channels it seems that AF adds them together - makes less transparent, which makes showing black pixels, even tho I'm using Add or Screen blend modes... Preserve Transparency or using Stencil Alpha reduces the effect but does not get rid of it completely :/
I could probably get around just by chocking the matte but it will not work when I render with motion blur.
Has anyone had the same problem? Any solutions?
BTW... I'm using AF 7.0 Pro
Thanks
I have a character rendered in two passes... Ambient pass and Sun pass.
I'm putting the Sun pass on top of the Ambient in Add blend mode and it gives me black edge around. Both passes have premultiplied alpha in the footage interpretation options.
What I have found is that AF needs a background (or solid) underneath these layers to get the alphas correctly. So, let's say. If I set the viewport bg color to white I'm getting this black edge but when I place a white solid layer under the footage the edges are fine.
Now lets say I want to pre-compose my character layers to have them in a group with all corrections etc. so the result is white solid and Character comp above... black edge :/
When I have a closer look on the alpha channels it seems that AF adds them together - makes less transparent, which makes showing black pixels, even tho I'm using Add or Screen blend modes... Preserve Transparency or using Stencil Alpha reduces the effect but does not get rid of it completely :/
I could probably get around just by chocking the matte but it will not work when I render with motion blur.
Has anyone had the same problem? Any solutions?
BTW... I'm using AF 7.0 Pro
Thanks
