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alexbox
07-02-2003, 09:35 PM
Hope you all like the image.

http://www2.hemsida.net/kejsar/he/Robotar.jpg

alexbox
07-02-2003, 09:59 PM
anyone?

LePrEkAhN
07-02-2003, 10:08 PM
modeling looks good. You planning on texturing it?

magic6435
07-02-2003, 10:18 PM
mesa likes it what do you use ?

alexbox
07-02-2003, 10:18 PM
It is allready textured. I dont wont it to have anymore texture because I am working on a short movie.

alexbox
07-02-2003, 10:19 PM
I did the image in Cinema 4d Xl r7

alexbox
07-02-2003, 10:24 PM
http://www2.hemsida.net/kejsar/he/Robotar.jpg

The Cross
07-03-2003, 04:58 AM
The hydraulic in the center needs to be bigger, maybe instead of it being in the center, it should be bolted to the side of the machine.

It would look really cool if the warehouse was bigger, and there were more machines working in an assembly line of some sort.

Out of curiousity, Is it a Maya Render ?

alexbox
07-05-2003, 10:42 AM
No, the image are made in Chinema 4d XL r7. And I did allso render it in cinema.

And I am now working withe the textures for the image.

[Sorry for my bad English]

iC4
07-05-2003, 11:57 AM
nice models but the textures are way too clean. mess them up a bit and it will look much better

Kartoffel
07-05-2003, 01:31 PM
Like the oters sayd, the textures is lacking details.
The moddeling is good and I like the Idea but I think the cabine needs work. In my opinion it would lood better if the cabine didnt have the same width everywhere.
(I hope you understand what i mean.
I mean, the distance between the left and the right window in top-view shold be smaller at the front than on the back)

Atwooki
07-05-2003, 03:30 PM
Great design; however, it seems that the transparent drivers' canopy window edges look to be quite low-poly.... this could be intentional tho'....

Atwooki

AVTPro
07-05-2003, 11:20 PM
Interestingly unique design being floor based. Seem very realistic but I wonder what they do.

crits- the arms seem to lack contrast, like one section should be thin, maybe the biceps or forarm. Not sure.

The shadows seem a bit too dark to be that soft edged. I know it's a pain but maybe an adjustable render pass to fine tune and control. Either that or the theres not enough contrasting lights for the depth of the shadow. Maybe just bring the light up a bit, the the overall indoor ambience is nice too. Maybe just a little more specularity.

Also, a stronger reflections texture in the glass.

Very nice job.

Konstruct
07-06-2003, 02:38 AM
uh oh- its interesting, but I have to say that ripping the legs off of a poser robot is a little sleazy

AVTPro
07-06-2003, 02:46 AM
What!!! A poser model HACK!!!:thumbsdow

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