Libor
07-02-2003, 03:10 PM
Hi!
I ve got problem with following effect:
I ve got ball with material using procedural map for opacity (black and white) and omni light placed inside.
What I need is omni cast volumetric shadows from center of ball to outside.
I ve tried everything - using different shadow types, tune volumetrics settings, flipping normals of the ball but without luck!
Is it possible in max that opacity mapped objects cast accurate volumetric shadows at all???
Thx for any tip.
I ve got problem with following effect:
I ve got ball with material using procedural map for opacity (black and white) and omni light placed inside.
What I need is omni cast volumetric shadows from center of ball to outside.
I ve tried everything - using different shadow types, tune volumetrics settings, flipping normals of the ball but without luck!
Is it possible in max that opacity mapped objects cast accurate volumetric shadows at all???
Thx for any tip.
