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Baaaah!
07-02-2003, 12:22 PM
Hi,

Can anyone tell how to cap the ends of a NURBS extrude? Or how to fill a hole in a NURBS model? Thanx :p

misterdi
07-02-2003, 01:19 PM
The book says, select the isoparms and hit Surface>Planar.

Best regards,

pained man
07-03-2003, 04:09 AM
if the curve is on the same plane, you can use suface > plannar.
if the curve is not plannar ,you can use suface > square.

Baaaah!
07-03-2003, 10:50 AM
Thanks guys, :)

Unfotunately I've now got another question:rolleyes:

Is it possible to merge the newly created plannar surface with the original loft?

dmcgrath
07-04-2003, 03:18 AM
I don't think you can actually do that. You can create a Fillet Blend between the two parts to make a smooth transition. But Maya won't attach those two surfaces. You can also stitch the pieces together, but I wouldn't advise that unless you are making an animated character that deforms. Here is a quick Fillet blend. It renders okay also.

Baaaah!
07-04-2003, 09:32 AM
Okay. Thanks for your help dmcgrath. :p

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