View Full Version : Serious performance problems.. constantly lagging..
Gendou 07-02-2003, 09:24 AM hello again..
i know, so soon, but there's no manual that comes with the demo to look up the problems i'm having in.. so i turn to my highly skilled peers (that's you).
when i'm using c4d, it's constantly hanging my system. now when i say this, i mean .. i select a tool, or rename an object, or try to translate something, move a bezier handle, or click... anything... and it will momentarily freeze up my system, i guess its doing this for.. what reason? to get ready to work? or just aggrevate me?
i understand that some of it may have to do with my system specs, (p2 400, 224MB RAM, E&S Lightning 1200 graphics card... old, i know. i have a dual 1 of 2, 2ghz athlon MPs + mobo sitting in a box cos i can't afford to finish building it right now).
but i have run Softimage xsi EXP, houdini apprentice, 3ds max demo... none of them cause this kind of lag, only c4d.
what could be causing this? it's driving me to near fits of rage!
the other problem i just started having...
im working through the bench tutorial, and just after i finished making one side of the bench and try to translate an axis.. everything turns to bounding boxes!!
i have looked through the preferences for some kind of a degerdation checkbox but there's nothing i can see...
i can't see where i'm moving something to if all i see is a bounding box
does anyone know how to turn this feature off?
thx
Gendou
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JamesMK
07-02-2003, 09:39 AM
Sounds odd... My system isn't much better (466 MHz, 256 MB RAM, GeForce 2)...
Did you switch to OpenGL in the display settings?
CTRL+E
Click 'Viewports'
Select 'OpenGL Shading'
Gendou
07-02-2003, 09:59 AM
yes, didnt seem to help.
i dont have a ton of things running either.. mostly just some streaming music through jetAudio. i'm running win2k w/sp3.
thx
Per-Anders
07-02-2003, 10:08 AM
try running it without any of these apps at all runnign in the background first. amke sur eyou have the latest video drivers for your graphics card and make sure the settings are set to performance in teh graphics cards settings.
then make sure ogl is enabled in cinema, and turn on ogl lighting in the viewport preferences. then set the "high thread priority" preference to be enabled.
the redraw limit is also set in the preferences under viewport->redraw limit, by default it will be 400ms, you can set it higher, and it wont degrade down to bounding boxes for longer.
ThirdEye
07-02-2003, 10:12 AM
try disabling dual planes support, maybe it can help
AdamT
07-02-2003, 01:20 PM
My bet is that your graphics card is causing the problem. I've never even heard of E&S Lighting! I doubt that it's OpenGL support is any good, and it may even degrade performance. Anyway, the difference when you get your new system together will be like night and day.
Gendou
07-02-2003, 06:12 PM
thanks... i'll try those suggestions. hopefully they'll help.
i'm going to try putting my matrox g400 back in and see if it still gives me an issue.
i imagine it'll be a great improvement once i get my new box together... can't wait :D
Zoogie
07-02-2003, 07:14 PM
My system recently started doing the same (2days ago). It would freeze at the slightest thing. I had been working ion a scene with lots of objects. Well, it had been fine just 3days ago on the same scene.
I tried to trouble shoot.
At this point (last night ) even making a sphere in cinema would crash it.
R8.1
My system:
Athlon dual 1800
win2K sp4
2GB ECC Ram
About 400GB of drive space.
geforce 4mx (the weak link)
So ,no, it wasnt a lack of resources.
I t ried a windows service pack. No use. Tried other things. I tried an antivirus.
Long story short, I finally fixed it by reinstalling my video card. (note I hadnt done anything to it to change it which might have caused the problem) I unistalled my video card, used a detonater RIp ( the nvidia drivers like to leave traces in the system even after reinstall. So i used this to totally clean them out.I found this on guru3d. Then reinstalled the drivers, Same on I was using before. Now everything is fine.. So definitely try the drivers.
Matrox, --- I woudnt use for 3d.
I have a a system with matrox and 3 others with Nvidia geforce. There is a big difference in performance.
In fact I remember Matrox wouldnt even work in open GL mode (maybe thats changed now).
** the only other problem I have now is that when rendering to picture viewer, it would say" preparing..." and take about 3 minutes to start rendering. However if I render the same view in the viewport (using Render LOD) it takes just 10 seconds, I am not using radiosity or anyything.**
Hope you sort it out soon, cos I know the feeling.
Cyborgguineapig
07-03-2003, 12:10 AM
This is eeary as I too! have been freezing up lately but I have to force restart to get out of this freeze. Never happened too me before but its been doing it frequently now, this sucks.
Gendou
07-03-2003, 10:19 AM
thanks for all of the helpful replies..
it turned out to be the application settings on the video card tab under display properties>advanced.
i had them set on softimage i believe, so i changed them to 3d studio max (i figured max has a heavy graphic interface like c4d) and now it runs fine. no lag.. not even the "changing scene to bounding boxes" problem (its still slow on heavy poly count.. but i think that's due to the slower cpu).
strange how changing one setting can make a big difference.
i do believe that the 3ds max setting disabled the hardware planes.. but anyway..
thanks again for the help!
-G
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