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View Full Version : Character : Diesel ( - LCR - )


Najd
07-02-2003, 01:37 AM
Well, I've finally finished Diesel, the Low Consumption Robot.

He's a robot I drew a long time ago, about a year or so, and the picture was just laying on my computer when I just found it last week and thinked it would be cool to model it.
The concept Image (http://kureks.free.fr/diesel/N_concept.jpg)
And here it is. I've been working on it for the past five or six days I think, 2 days to model, 4 to texture and render.
Max 5.1, Finalrender, HDRI, retouched with photoshop.

http://kureks.free.fr/diesel/N_diesel.jpg

And here are some renders of diesel in scanline :
Stand (http://kureks.free.fr/diesel/N_big.jpg)
Close up - Head (http://kureks.free.fr/diesel/N_close1.jpg)
Close up - Hand (http://kureks.free.fr/diesel/N_close2.jpg)

Well, hope you like it !!!!
:beer:

and of course, feel free to comment. :wavey:

otacon
07-02-2003, 02:19 AM
The final image looks great! Great job with making your concept come to life.:thumbsup:

Nice looking animation as well!

eYadNesS
07-02-2003, 06:04 AM
Nice character, but the character look likes a character in a game I played in playstation lol :hmm:

ShwayMan
07-02-2003, 06:55 AM
I really like the design and the green textures are awesome, but something about the orange parts look unfinished, like they still need grunge maps. They seem a lot less dirty than the other parts.

Kel Solaar
07-02-2003, 08:45 AM
Cool design! As said Shwayman dirt on the leg could have improve these parts. I think that the cloudy day lightning produce a lack of volume in the picture.

TheGreenGiant
07-02-2003, 09:23 AM
Hello,

that's a nice looking render. A couple of quick CnCs.

shouldn't the other wire be blue? That's what came to mind.

I think he should be completely green. The orange bits look odd and disparent. Maybe the other posters are right about the grime thing.

Levitateme
07-02-2003, 10:36 AM
really neat now that its completed. you have bump map on the metal?

Najd
07-02-2003, 07:19 PM
Thanks everyone for all your comments.

eYadNesS : do you remeber the name of the game ?

ShwayMan : In fact the orange part have a procedural texture (except for the neck), I just couldn't continue working on it, not enough time. And by the way it's wood or sort of, no rust on it .

Kel Solaar : Maybe a should try a render with something more contrasted.

TheGreenGiant : completely green ? haven't thinked about that, 'cause in the concept I did it orange. Maybe a darkest green may be cool.

Levitateme : Yea, there's bump map, reflexion map, diffuse and all. you can see a sample here : Parts (http://kureks.free.fr/diesel/D_02_tex1.jpg) Texture detail (http://kureks.free.fr/diesel/D_02_tex2.jpg)

and here the wire animation test (http://kureks.free.fr/diesel/cables2.mov) if someone is interesterd
I did another render, but always foggy :), must be a problme coming from my brain, I'm sure of it, yeah .

http://kureks.free.fr/diesel/N_rendu.jpg

Well, thx everyoooone

Levitateme
07-02-2003, 08:17 PM
your latest render is really great. that looks real. if you had that animated, man that could look great.

The-3D-Data-Labs-Guy
07-02-2003, 09:27 PM
hi Najd, as otacon mentioned..l like yr last image as it is more realistic to me..Cool work!

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