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plaguelord
07-01-2003, 09:38 PM
Hi, I'm to make a normal chest, no a super-muscle man, only a stardar chest for normal characters. this is my result for now... maybe some c&c can help me to improve the chest.

thanks

edt: done in max5, box modeling

http://www.ancestral.estudioiris.com.ar/3dgallery/Head/chest.jpg http://www.ancestral.estudioiris.com.ar/3dgallery/Head/chestwire.jpg

gmask
07-01-2003, 09:49 PM
Well the profile looks good but then from every other angle the torso looks very wrong.

For starters the torso is rounder than this.. you have distinct sides making the chest look boxy.. ever hear the phrase "barrel chested" well this guy is box chested.

Anyway ... are using a reference? if not then get thee to finearts.sk and check out some anatomy there..

What software is this done in?

plaguelord
07-01-2003, 09:57 PM
its done in max 5 and I use images of two human drawing books, the references are simple perfect, but I'm no a very good modeler... I'll try to make him more rounded. thanks!

gmask
07-01-2003, 10:00 PM
Here's a better look at what's wrong

plaguelord
07-01-2003, 10:47 PM
is so important have some fresh eyes to see my work...
thanks gmask, how look now?
fixes:


http://www.ancestral.estudioiris.com.ar/3dgallery/Head/chestfixed.jpg

gmask
07-01-2003, 10:57 PM
The rounding on the chest is much better now you need to make the musculature more natural

Soulstorm
07-01-2003, 11:09 PM
i cant believe noone has commented on those so very wrong arms yet. try to get better references than the ones you have now. i know this link gets posted alot but for good reason: http://www.fineart.sk

gmask
07-01-2003, 11:35 PM
Originally posted by Soulstorm
i cant believe noone has commented on those so very wrong arms yet. try to get better references than the ones you have now. i know this link gets posted alot but for good reason: http://www.fineart.sk

I figure one step at a time.. I allready posted that link too ;-)

plaguelord
07-02-2003, 12:45 AM
please dont pay too much atention to the arms, is not important is this case.
is strange but in a lot of post I get that answer... fineart.sk , I have almost all the reference imagen from this site, but my problem is not anymore the reference, are my skills... I donīt know if are practice what I need, or is just my limit...

gmask
07-02-2003, 12:56 AM
Originally posted by plaguelord
please dont pay too much atention to the arms, is not important is this case.
is strange but in a lot of post I get that answer... fineart.sk , I have almost all the reference imagen from this site, but my problem is not anymore the reference, are my skills... I donīt know if are practice what I need, or is just my limit...

Well there definately is technique to be learned and it will require practice..

Rightthe now the main issue with the muscles in the chest is that they are too edgy.. you need to smooth those out.. muscles are not slabs ..they are more like raviolis in that the are thick in the center and taper out to the edges .. Not all are exactly like this ..the pecks are less like this because the get thick more so on the lower end especailly when they are highly developed.

I don't know max so if there is some sort of smoothing or relax brush you can use to take the edge off the six pack that would be good.

SheepFactory
07-02-2003, 01:05 AM
Originally posted by plaguelord
I donīt know if are practice what I need, or is just my limit...


Are you really looking at the reference pics you downloaded? , go in front of the mirror and take a look at where your shoulder starts , in the model the shoulder is on the bicep , it has to move up towards the neck.

Sometimes the best way to learn is to start again and again and again until you get it right.

I would also highly recommend an anatomy book

This one is pretty good:

http://www.amazon.com/exec/obidos/tg/detail/-/078948045X/ref=lib_rd_btb/002-3993419-1688827?v=glance&s=books

xynaria
07-02-2003, 01:40 AM
If you have the reference you say you have you are not looking at it analytically...perhaps start simpler with just a basic T shape and then breaking that up slowly by really looking how the areas form.. after all you are doing one of the most difficult things to do. I would also suggest as others have..the mirror because no amount of 2D reference can teach you how muscles and shapes flow/interact with each other in volume. :)

plaguelord
07-02-2003, 01:56 AM
I have my desk full of reference material, scanner huge tiff files with drawings of body parts, but... ops, no mirrors in my room! is time to add another tool to my cg world. thanks
I know what the human body is IMO the most dificult thing to do in CG, but I try to learn to model the human body and cloth, and maybe someday I can leave this amateur world and make more professional stuff.

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