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CGIPadawan
02-14-2009, 07:31 AM
Ok in my particular character, the left and right hands are separate meshes.

I spent quite a bit of time with NoMDef Vert Groups and Weight Painting on the left hand.
so I thought I'd make the process super-quick for the right hand mesh by Duplicating the Left hand, re-binding it and re-naming all the Vertex groups changing "L" to "R" per bone.

It works.

Except now, when I switch to Weight Painting, I get a weird black mask over the weights:

http://img518.imageshack.us/img518/9089/weightpaintingblackoy1.jpg

Is this a bug?

jrs100000
02-14-2009, 07:47 AM
Thats not really the officially supported method for mirroring your weight painting...

However, I just tried a simplified version of your situation and got the same result. Hitting Shift+T allowed me to see the weight painting correctly.


Its probably too late for this model, but just for future reference the official method for mirroring this sort of thing can be found here Wiki (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Advanced_Animation/Guided_tour/Armature/edit)

CGIPadawan
02-14-2009, 08:42 AM
James, you were right about the SHIFT-T.

Thanks.

About the wiki you pointed out, it shows X-Axis Mirror for bones, which is what I did.

But it doesn't say what to do about separate meshes.
I think a more elegant solution in the future is to have BOTH hands as one mesh, even if jackets and clothes are different meshes.

Cheers!

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02-14-2009, 08:42 AM
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