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karmoh
02-13-2009, 10:05 AM
Hi!
I have an example 3D model exported from my Civil application, with an 5 m gridded mesh, and som building pads and houses. The terrain is textured with an orthophoto from the civil application. The problem is the faces that connect the cut/fill surfaces of the building pads to the terrain. Theres something wrong with the texture mapping, and I cant figure out how to fix it.
It seems it maps the whole ortho-texture in each of the connecting faces.
Anyone have any ideas?

Thanks in advance:)

Link to 3ds-file: here (http://rapidshare.com/files/197549790/ortho_terrain.zip)
http://www.arealpluss.no/kunde/faces.jpg

leigh
02-15-2009, 12:54 PM
I've re-read your post a couple of times now and still can't quite figure out what you're talking about. Could you highlight the problem area in the image? Are you referring to the darker green areas?

Marcel
02-15-2009, 08:58 PM
Hehe, helping people out with their texture problems is sometimes a lot like a very difficult comprehensive reading test :rolleyes:

Did you apply a UV mapping on your object after you have created the connecting faces? Without UV mapping the texture might not display correctly on the faces.

Apply a planar mapping from the top to see if that fixes it.

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02-15-2009, 08:58 PM
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