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View Full Version : lightwave bones scene xport?


chlywly
05-04-2002, 05:24 AM
I need a way to export lightwave scenes including the model and uvmapping, thats not a prob, into max :)
For games...

See I need something i've tried deep exploration, wont do bones, and i've tried polytrans just wont work period.
any ideas?

Chewey
05-04-2002, 06:35 AM
Export the .lwo as .obj and import into 3dsMax using one of the free obj import plugins for Max. Or use the lwo import plugin. Re-rig and reassign textures from scratch. Your uv map will port over fine.

That's how you'd do it if you were trying to get it into 3dsMax, probably won't work the same for the Max For Games.

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