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View Full Version : Turtle 5.0 public beta released


jashiin
02-11-2009, 10:03 AM
Heya everyone,
Just wanted to let you know that the Turtle 5.0 public beta is ready to try out.
Turtle 5.0 continues to have a focus on having the best baking toolset in the industry, with extensive improvements to the Global Illumination algorithms as well as streamlined workflow within Maya.
This version is the first to take advantage of all the hard work put into the Beast game pipeline baking tool:

- New Global Illumination algorithms tuned for baking
- Optimized for performance on heavy game content
- Completely rewritten Turtle user interface
- Maya 2009 support

Read the complete change list here (http://www.illuminatelabs.com/press/newsarchive/open-beta-for-turtle-5-0-out/).

Simply sign up for an eval to try out the public beta. Any feedback is much appreciated!

Cheers,
The Illuminate Labs team

oglu
02-11-2009, 10:54 AM
thanks for info...
but i cant deinstall the old version cause of the current project...
so no beta for me at the moment...

MasonDoran
02-11-2009, 12:10 PM
i am interested in the surface transfer features.


Is it multithreaded and can it support proxy based transfers? (like Topogun and Mudbox 1.0)

What I mean is, hipoly models are in the tens of millions of polygons, which is to much for Maya. Would turtle have a decent workflow for that?

jashiin
02-11-2009, 12:26 PM
Yes, Turtle is multi-threaded of course, so that goes for Surface Transfer as well. Surface Transfer is really only limited by memory, so on a 64-bit machine with a lot of RAM, you should be able to Surface Transfer anything as long as you can load it into Maya.

The best way to get a feel for the performance is of course to grab the 30-day eval.

Cheers,
Jens

Kabab
02-11-2009, 01:55 PM
I got to say turtle is the best renderer I've used for baking! Fast and clean results if you ever need to do lots of baking I can recommend it.

MickyG
02-11-2009, 10:26 PM
I got to say turtle is the best renderer I've used for baking! Fast and clean results if you ever need to do lots of baking I can recommend it.

I know a few guys over at the Quest3D forums use it for realtime stuff, and their results are always stunning. Will definitely have to check this out.

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02-11-2009, 10:26 PM
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