alterna88
02-10-2009, 10:42 PM
Hello, sorry for my bad english.
I'm a beginner 3D modeler and animator, and at the moment creating a realistic human model for future animation. I'm facing a problem here with creating a realistic looking hair, but at the same time i need it to be relatively cheap to animate. What I've done so far was, I've created basic hair geometry in nurbs, and I was trying to use alpha maps to texture, however they didn't work. The best result I got was it was transparent where I needed it to be, but it had white line going on the edge. The more I tryed to fix it more I ruined it. So at the moment I've completelt ran out of the ideas what I've done wrong. Sorry forgot to mention... It wotked fine when I rendered it in Maya software but when I tried in mental ray it gave me that line on the edge. And I kinda need to render in mental ray as my skin shader is a mental ray shader.
Sorry if that kind of topic was already disscused in here somwhere I just could't find anything.
I'm a beginner 3D modeler and animator, and at the moment creating a realistic human model for future animation. I'm facing a problem here with creating a realistic looking hair, but at the same time i need it to be relatively cheap to animate. What I've done so far was, I've created basic hair geometry in nurbs, and I was trying to use alpha maps to texture, however they didn't work. The best result I got was it was transparent where I needed it to be, but it had white line going on the edge. The more I tryed to fix it more I ruined it. So at the moment I've completelt ran out of the ideas what I've done wrong. Sorry forgot to mention... It wotked fine when I rendered it in Maya software but when I tried in mental ray it gave me that line on the edge. And I kinda need to render in mental ray as my skin shader is a mental ray shader.
Sorry if that kind of topic was already disscused in here somwhere I just could't find anything.
