View Full Version : Simple (I hope) animation ?
Ideas 02-10-2009, 08:15 PM I have to do a fly past of an old plane. Only the camera moves and basically it does an ellipse around the aircraft. When I render it out the camera speeds up in some parts and slows down in others. I want it to go at a continuos speed. How do I do that?
Being a stills guy I am completely thrown by the function curve editor where I assume this can be controlled. Any suggestions?
Thanks.
Mike.
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halfworld
02-10-2009, 08:27 PM
Hey,
On the EI Tutorials page, watch the one called "Ease in, Ease out".
I think that should tell you how to add channels and alter them with the FCE.
Of course, in EI 8 doing 'ease in' and 'ease out' is MUCH faster... (but that's not what you want here ;).
Ian
Ideas
02-10-2009, 08:59 PM
Hey,
On the EI Tutorials page, watch the one called "Ease in, Ease out".
I think that should tell you how to add channels and alter them with the FCE.
Of course, in EI 8 doing 'ease in' and 'ease out' is MUCH faster... (but that's not what you want here ;).
Ian
Thanks Ian, nice to see you on the board again. I was using one of your tutorials last night to set up Renderama on my eight core, worked like a charm.
Are you using EI in your new job - or is that to much of a loaded question:?
Mike.
juanxer
02-10-2009, 09:33 PM
Of course, in EI 8 doing 'ease in' and 'ease out' is MUCH faster...
What? WHAT!? :drool:
plsyvjeucxfw
02-10-2009, 10:31 PM
Interesting. Perhaps there's more under the hood of vs. 8 than the big ticket items we've been told about.
monday1313
02-11-2009, 03:20 AM
What? WHAT!? :drool:
yeah, exactly...
Ian, you tease...
:)
cjberg
02-11-2009, 04:04 AM
What? WHAT!? :drool:
Can I get a What what?!
So, when is there going to be a full feature list announced? Seeing how there are unlisted features?
halfworld
02-11-2009, 06:41 AM
:)
I think it was in that feature list....
It's called 'fill velocities'. Once you've added your channel to the FCE, you select it, click 'fill velocities' press return and automagically, ease in and ease out has been set on the keyframes, of course, you don't have to have all keyframes selected, and there are other options too... It saves you from all that horrible zooming in and out and dragging of points on the graph....
I haven't used this feature for a few betas so it might have changed a little... But I'll do you a video if you like. -- I'm pretty busy the rest of the week so it won't be until next week that I'll have a chance to do it though.
In my job I'm using Maya for dynamic simulations (I'm doing LOTS of fluids and particles at the moment) and EI on jobs that don't involve this (I have a big camera mapping job coming up).
Ian
plsyvjeucxfw
02-11-2009, 05:48 PM
From the tentative vs. 8 feature posting:
Fill Velocities
EIAS Function Curve Editor improvement.
Definitely a bit cryptic. Could use some additional information. When you get a chance Ian.
Thanks.
ediris
02-12-2009, 03:54 AM
Hi Ian, is the ctrl-Z(undo) fixed?Can we bring models in 3DS format with textures in EIAS with no problem or need to get OBJ2FACT?
Thanks,Edgard
Jens C. Möller
02-12-2009, 07:37 AM
Hi Edgar,
OBJ2FACT only supports OBJ, not 3DS.
Jens
ediris
02-12-2009, 08:11 AM
I thought so, but creating an OBJ file with textures seems pretty hard the only way i know is via FBX. I have this airplane model as a 3ds and i dont find to get it into EIAS with textures, do you have any other option coz Transporter is not capable off such task. I havent tried as FBX since the shading comes wrong whenver i do it like these.
Thanks,Edgard
arketype
02-12-2009, 04:51 PM
Hi Edgard.
3DS import with UVs DOES work (at least for me) ;)
Try this-
Open a new EI Project.
Make sure your EI preferences are set to import UVs
Prefs, Import & Data tab, Model Tab- "Use UV Space" should be checked.
Choose Import Object from the object menu.
In the open dialog window set the filetype to 3ds.
UN CHECK FILE VALIDATION!
Pick the 3DS file to import
The imported groups should have UVs...
Object info window- Shading Tab - Use UV Space should be checked.
Un Check "normalize".
Add the map for the group.
This works for me on a test 3DS file downloaded from TurboSquid.com.
Good Luck :)
Dave
richardjoly
02-12-2009, 06:36 PM
Thank you Dave.
This is quite different from what we can read in the Animator manual (page 23) concerning .3ds importation where UV is not even mentioned...
To import a model into EIAS Animator:
1. Choose Object>Import Object from the main menu bar
2. Pick the file you wish to import from the file list
The file will be imported into the scene.
Although this is the way to do it, let just say it is missing some important information...
One way to share and keep this information alive would be to create a manual in the Wiki section of EITG. Over the years, with everyone sharing his bit of knowledge, it would become the best reference manual ever.
Wishful thinking?
halfworld
02-12-2009, 07:03 PM
All someone needs to do is start it ;)
I've long wanted someone with expertise in this area to do step by step guides from each modelling app to EI...
I wish I knew something about this (like Modo to EI) but I always use FormZ to convert files to .fac....
Ian
halfworld
02-12-2009, 07:08 PM
Sorry for double posting but I have a musing....
The FBX libraries contains importers .3ds and .obj files, I seem to remember it being possible to import these formats with a File > Open command in a beta version of EI a few months back, though I don't think it is currently working...
I will ask Matt,
Ian
halfworld
02-12-2009, 07:15 PM
Lighting fast response from Matt, I'm not in front of EI right now but if someone else could try it...
"I think it works using the open fbx project, not the model import."
Might only be in the V8 beta though, I'll try that next week when I'm back in EI.
Best,
Ian
arketype
02-12-2009, 08:01 PM
both 701 and the latest v8 beta TRY to open the 3ds using FBX scene file code.
Both hang indefinitely when trying to open. :(
I also tried the Autodesk FBX converter which I think uses the same codebase as EI.
(free download)
http://images.autodesk.com/adsk/files/fbx20093_converter_mac_enu.pkg.tgz
This will not do the conversion either. It only gives an unspecified error.
ediris
02-13-2009, 03:31 AM
Hi Dave it did work but through the import object and checking the validation file, :) at least it did wok but the maps didnt come with the object i had to ramped them it is kind of weird. But i cant imagine for more complex textures. Thanks, Edgard.
yhloon
02-13-2009, 05:22 AM
anyone try Silo 2 before?
bring the 3ds into Silo 2 than save to fact format, Silo is a solid fact converter, it haven't fail me yet :)
ediris
02-13-2009, 07:52 AM
Hi Yhloon did you textured the Nazi biker in silo or in EIAS? If you did in Silo is worth the purchased otherwise i will try blender i dont think it can do the job as a free version.
yhloon
02-14-2009, 05:43 AM
Hi Dave it did work but through the import object and checking the validation file, at least it did wok but the maps didnt come with the object i had to ramped them it is kind of weird. But i cant imagine for more complex textures. Thanks, Edgard.
Hi Edgard,
EI won't import any Texture maps together with the model, you need to place the texture maps manually, if you have 100 madel, you need to do it manually for 100 times, and
the best file format for texture maps is .img
Hi Yhloon did you textured the Nazi biker in silo or in EIAS? If you did in Silo is worth the purchased otherwise i will try blender i dont think it can do the job as a free version.
The bike's UV are done in Silo, texrure in photoshop, and you don't need silo specially for UV tools, Blender is good enough, but not many people like the interface.
there are many way to bring UV model into EI, I found the best is FBX and 3DS, one more - O2F, but since O2F is Mac only, PC user like is not lucky enough.
I use some other application for file conversion to bring bring UV in to EI somethin like Blender and Silo.
sorry for poor english :blush:, I type this in hurry.
ediris
02-14-2009, 10:36 AM
Surprisely i found 3ds and FBX my two favorite formats to bring UV, but as 3ds you get no UV coordinates doesnt matter how you treat your UV on the shading tab either way doesnt seem to give me good results. So FBX is got to be my favorite way that is if if i want to avoid texturing in EI, but i find texturing in EI neccesarry for any kind of UV maps isnce they all have to be converted in .img\\\
Oh well you cant get it all i gues.
Hey what part of Malaysia are you in ?i be in Singapore for at least a year .See you around, Edgard.
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