Tris3d
02-10-2009, 02:05 PM
Hello. I'm completely new to zbrush and really excited to get into it.
Just a quick question....
If I create a head for a character in zbrush using zspheres and then sculpt and texture it within the program, does it keep all the correct uv's when exporting to maya? I'm trying to work out whether i can work almost completely in zbrush or whether I need to make a primitive in maya first, create a uv layout, export etc. Many thanks for any help.
Tris
p.s the head is being made with morph targets in mind.
Just a quick question....
If I create a head for a character in zbrush using zspheres and then sculpt and texture it within the program, does it keep all the correct uv's when exporting to maya? I'm trying to work out whether i can work almost completely in zbrush or whether I need to make a primitive in maya first, create a uv layout, export etc. Many thanks for any help.
Tris
p.s the head is being made with morph targets in mind.
