aquaplatina
02-10-2009, 08:48 AM
http://features.cgsociety.org/newgallerycrits/g97/305497/305497_1234259308_medium.jpg (http://features.cgsociety.org/newgallerycrits/g97/305497/305497_1234259308_large.jpg)
Title: Vietnam War Veteran
Name: Bojin Shi
Country: China
Software: Maya, mental ray, Photoshop, ZBrush
This is a lowpoly model of a Vietnam War veteran, yes, from the US side.
The polycount sits at 12,547. Texture maps consist of color, normal and specular, each at 2048x2048x2.
Pretty standard procedure here. A highpoly model was sculpted in Zbrush. Maya did the lowpoly job. Then both were threw into xNormal for Normal maps, as well as AO and color mask maps which would aid to the later texture painting. Texturing were done in Photoshop. Some basic photo elements were used as base, then hand painted all scratches, dirt, mud, color differentiations and so on. Then I tweaked the color map to get a specular map. A detail normal map was also generated from various elements of the color map (tiny bumpy details, you may not notice them unless compare side by side). And finally Mental Ray for the preview render.
I did a few quick in-game tests in COD4, Crysis and UT3. You can check them out on my blog at:
http://blog.sina.com.cn/burningcosmo
I hope you guys like it!
C&C's are always welcome!
Title: Vietnam War Veteran
Name: Bojin Shi
Country: China
Software: Maya, mental ray, Photoshop, ZBrush
This is a lowpoly model of a Vietnam War veteran, yes, from the US side.
The polycount sits at 12,547. Texture maps consist of color, normal and specular, each at 2048x2048x2.
Pretty standard procedure here. A highpoly model was sculpted in Zbrush. Maya did the lowpoly job. Then both were threw into xNormal for Normal maps, as well as AO and color mask maps which would aid to the later texture painting. Texturing were done in Photoshop. Some basic photo elements were used as base, then hand painted all scratches, dirt, mud, color differentiations and so on. Then I tweaked the color map to get a specular map. A detail normal map was also generated from various elements of the color map (tiny bumpy details, you may not notice them unless compare side by side). And finally Mental Ray for the preview render.
I did a few quick in-game tests in COD4, Crysis and UT3. You can check them out on my blog at:
http://blog.sina.com.cn/burningcosmo
I hope you guys like it!
C&C's are always welcome!
