entenweich
06-30-2003, 01:00 PM
Hi folks,
I just started an attempt to set up an proper rig for an human-like character.
I decided to animate the spine with three 'child'-rotators which were controled by a 'parent'-rotator in the hip area (See picture below).
The plan was to wire the rotation-controller (Euler XYZ) values of the parent rotator to the child rotators values to get a smooth bending.
Now, the problem comes into play when i try to wire the parent-rotator to the second spine-rotator: The geometry of the spine bones is doing some weird 90° rotations (while the origins are keeping their original alignment).
All spine bones and rotators have the same local orientation so i can't really find out where i made the mistake.
Maybe this picture points up my issue:
http://www.freemails.ch/~bob/cgtalk/wiring01.jpg
Software: 3dsmax 5.1 SP
Do you have any hints for me?
I just started an attempt to set up an proper rig for an human-like character.
I decided to animate the spine with three 'child'-rotators which were controled by a 'parent'-rotator in the hip area (See picture below).
The plan was to wire the rotation-controller (Euler XYZ) values of the parent rotator to the child rotators values to get a smooth bending.
Now, the problem comes into play when i try to wire the parent-rotator to the second spine-rotator: The geometry of the spine bones is doing some weird 90° rotations (while the origins are keeping their original alignment).
All spine bones and rotators have the same local orientation so i can't really find out where i made the mistake.
Maybe this picture points up my issue:
http://www.freemails.ch/~bob/cgtalk/wiring01.jpg
Software: 3dsmax 5.1 SP
Do you have any hints for me?
