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Rodi
02-08-2009, 05:03 PM
hi guys, Iv just extracted a displacement map from Mudbox2009

it looks like the displacement is sculpted over the coarse mesh, but offcourse it should be smooth, what could i be doing wrong?

cheers


http://s717.photobucket.com/albums/ww179/rodikaya_photos/?action=view&current=BodyDisplacement.png

Rodi
02-08-2009, 08:50 PM
Right ive figured it out- You have to step back the sub-devisions before you extract the Displacement or Normal Map :)

Rodi
02-08-2009, 10:10 PM
My bad- its still not working, displacement map produced has lots of unwanted edges.

el patator
02-09-2009, 02:04 PM
hi!
try to turn on Smooth uv in Mesh>add subd level OPTION BOX >> Smooth UVs

this is perhaps the answer.

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