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omega-0nd
06-30-2003, 01:33 PM
what's your suggestion?

timsvw
06-30-2003, 01:47 PM
I would usually go the route of modeling rigging then posing. But if you are only going to use the model for sure for one shot then you could just model it in that pose. But I do find it easier to model in the characters default pose.

Tim

omega-0nd
06-30-2003, 02:09 PM
the default T pose? i think UV texturing too should be easier in T pose.

marchermann
06-30-2003, 03:51 PM
Funny, I have the same decision to make and asked exactly the same question in the modelling forum last week:

http://www.cgtalk.com/showthread.php?s=&threadid=71541

I have decided to go with the suggestion to start in the T-pose. Also, it forces me to finally learn how to rig.

Marc

Tudor
06-30-2003, 04:24 PM
I model in a t-pose, then bend the arms and legs for better deformation when rigging.

omega-0nd
06-30-2003, 04:25 PM
>> then bend the arms and legs for better deformation when rigging

uh? what u mean?

Kvaalen
06-30-2003, 04:30 PM
Originally posted by omega^0nd
>> then bend the arms and legs for better deformation when rigging

uh? what u mean?

IK works better when the arms are pre-bend.

Tudor
06-30-2003, 04:41 PM
Yep..
If the forearms can bend between 0 and 135 degrees the ideal would be to modeln them at 67.5 deftees, but I usually do it iat 45 degrees. Same for the upper arms. I bend them down 45 degrees.

SplineGod
06-30-2003, 11:25 PM
I usually model in the spread eagle/DiVinci pose.
I rarely have problems with funny deformations. I find that the way that the geometry is cut around joint areas effects deformations more then posing half way between extreme poses. :)

grafikdon
07-01-2003, 12:55 PM
Model and pose. It makes life a lot easier.

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