Floating_Inkpot
02-08-2009, 11:05 AM
Hi, i am a bit confused with transforms, angles, vectors & company...
Lets say i have a camera that is pointing towards a direction.
Mycam.Transform returns :
(matrix3 [0.604205,-0.796829,0] [0,0,1] [-0.796829,-0.604205,0] [-61.4619,-46.6042,0])
So if i need the vector of the direction i will type :
Mycam.dir
which returns :
[-0.796829,-0.604205,0]
What i am trying to find, is the Up Vector of the camera. because i want to use the cross product on the Camera Direction to find a Perpendicular vector.
But the Cross product need two vectors forming a plane.
I have the first, which is Mycam.dir and i need a second, wich would be the Camera Up.
Cross MyCam.dir MyCamUp i would find a vector perpendicular to this plane ^^
How to calculate this Camera Up Vector ?
I tryed some vector multiplications, additions etc.... but i think i am a little bit confused with all that mathematics^^ and i need your help i think :p
I searched into the tranform matrix, but there is one thing i dont understand, it is that it contains 4 elements , but it is a matrix3... ?
(matrix3 [0.604205,-0.796829,0] [0,0,1] [-0.796829,-0.604205,0] [-61.4619,-46.6042,0])
What does that stand for ? position, rotation, scale and ?
i tryed also Mycam.transform.rotation
(quat -0.633286 0.314561 0.314561 0.633286)
but a i am not familiar with quaternions, i think i could get the Up vector of the rotation or something like that ?
Thanks for your clarification i hope i will understand it better after that^^
Lets say i have a camera that is pointing towards a direction.
Mycam.Transform returns :
(matrix3 [0.604205,-0.796829,0] [0,0,1] [-0.796829,-0.604205,0] [-61.4619,-46.6042,0])
So if i need the vector of the direction i will type :
Mycam.dir
which returns :
[-0.796829,-0.604205,0]
What i am trying to find, is the Up Vector of the camera. because i want to use the cross product on the Camera Direction to find a Perpendicular vector.
But the Cross product need two vectors forming a plane.
I have the first, which is Mycam.dir and i need a second, wich would be the Camera Up.
Cross MyCam.dir MyCamUp i would find a vector perpendicular to this plane ^^
How to calculate this Camera Up Vector ?
I tryed some vector multiplications, additions etc.... but i think i am a little bit confused with all that mathematics^^ and i need your help i think :p
I searched into the tranform matrix, but there is one thing i dont understand, it is that it contains 4 elements , but it is a matrix3... ?
(matrix3 [0.604205,-0.796829,0] [0,0,1] [-0.796829,-0.604205,0] [-61.4619,-46.6042,0])
What does that stand for ? position, rotation, scale and ?
i tryed also Mycam.transform.rotation
(quat -0.633286 0.314561 0.314561 0.633286)
but a i am not familiar with quaternions, i think i could get the Up vector of the rotation or something like that ?
Thanks for your clarification i hope i will understand it better after that^^
