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CGArmy
02-08-2009, 01:22 AM
I'm an Artist/Programmer in the game industry, I recently created a portfolio showcasing some of my work during the years, unfortunately I'm working on a game that has yet to be finished so the amount of work that I can show is limited.
http://vimeo.com/3122794

The first video is my first game created.
The second video is the final movie done during my time as a student at the NAD center which is an offline render from 3D Studio Max.
Then comes a multiplayer level made for Medal of Honor and then a loading screen made for another level.
A matte painting follows of a castle in the skies and a low poly model of a hyena (5k triangles).
Matte painting done for Army of Two; I also modeled/textured the character on the right for the game.
Two images of two person I work with which was rendered using 3DSMax.
Then 3 characters done for Splinter Cell 5 all lowres.
I rendered the monster in 3DSMax as a test of lighting which I took and re-purposed it for shader; sub-surface scattering.
Finally some video footage of different technologies developed for a game prototype including;
- Camera Motion Blur
- Screen Space Ambient Occlusion (SSAO)
- Screen Space Anti-aliasing (SSAA)
- Chromatic Dispersion
- Water droplets
- Day/Night cycles

DecWest
02-09-2009, 08:53 PM
Really impressed with the realtime SSS work - nice! :thumbsup:

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