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webster
06-30-2003, 09:21 AM
Hi,

I´m modelling an Character using CPS.
I have to model with multiple CPS-Sets (Character will not be textured, only materials are used).

Now my problem is, that different parts (in this example, upper body and neck) have a kind of tangency problem. In the rendering (upper image) it´s quit obviously.

The CV´s of the Base-mesh are point-snapped (lowest pic).
So the Proxy-mesh points,CV... are exactly the same for Body and neck (2nd pic).
Material is of course the same on both.


Any ideas, how I can create a smooth surface connection ?

MasonDoran
06-30-2003, 11:22 AM
smoothing does not calculate acrossed polyborders hence the lack of tangency....you will need to combine and sew the edges prior to smoothing and it should work fine. You may also have to adjust the normals accordingly if you still see a seam.

webster
06-30-2003, 11:25 AM
How do I adjust the normals accordingly if I still see a seam ?

I´m just trying with "Av.Vert.Normals"

MasonDoran
06-30-2003, 04:33 PM
"set to face" and then you can soften them

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