View Full Version : Working with a 10gig image
Well... I made a 10 gig image in photoshop, I'd like to save it in some kind of format that I could use in XSI, but apparently there's a 4 gig limit for tiff files.
(10.4 gigs 86,400 x 43,200 px)
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Marcel
02-07-2009, 05:42 PM
When your images get so big that you cannot save them, maybe it's time to think about mapping your objects in a different manner? Brute force is not always the correct approach!
Perhaps use a tiling texture and use a layered shader instead of one massive texture?
Oh well, I shrunk it down apparently mental ray has issues using even a 4 gig image (probably my rams fault, even though I have 8 gigs). the plan was to do an Earth zoom, mixing 3D and 2D effects like this one http://www.videocopilot.net/tutorial/earth_zoom/
leigh
02-07-2009, 10:03 PM
I think you're going to have to rethink your strategy because working with images that size is just ridiculous.
beaker
02-08-2009, 12:58 AM
are you using the 64 bit version of XSI? This is probably a problem of MR hitting the 2.5 gig memory ceiling for 32 bit apps.
beaker
02-08-2009, 01:52 AM
start breaking it up into pieces then and create different lod's of it.
TheNeverman
02-12-2009, 02:47 PM
First question that pops in mind is why does it need to be done in 3D?
Second question - why such a high-rez image?
A single 10gig image is just too big to work with efficiently.
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