musashidan
02-06-2009, 10:32 PM
I'm trying to come up with a decent method of rigging a rope.I'm an animator and have very little experience of rigging.I've basically tried hand animating a spline mesh and matchmoving by keyframing which was mainly a test to see if it might allow me to avoid rigging............
it didn't :) then i moved to a basic FK rig setup which was better but far from ideal. Does anyone know of a fairly straightforward setup to achieve this? Basically the rope will be static where the character holds the handles/grips(or whatever the correct skipping rope terminology is)and will obviously be seen to interact with the ground.
i'm using Max.cheers.
it didn't :) then i moved to a basic FK rig setup which was better but far from ideal. Does anyone know of a fairly straightforward setup to achieve this? Basically the rope will be static where the character holds the handles/grips(or whatever the correct skipping rope terminology is)and will obviously be seen to interact with the ground.
i'm using Max.cheers.
