View Full Version : Texpoter
ShortFuseNZ 06-30-2003, 06:17 AM Im having an annoying little problem. I have a basic Clip for a gun its 98 polys and is pretty sqaure. Ive mapped all surfaces and saved the .uvw file.
I then use texpoter set it up and Pick Object the map turns out fine but there are two sections missing, the left side and the top :shrug:
Anyone know whats goin one there?
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TyKeiL
06-30-2003, 06:31 AM
sounds simple to me.
in the texporter panel, unckeck the box backface cull,,
should export properly
ShortFuseNZ
06-30-2003, 06:39 AM
Cheers that worked. What exactly is Backface Cull used for then ?
Marcel
06-30-2003, 09:54 AM
With backface cull on Textporter will not draw faces that are pointing away from the camera.
gaggle
06-30-2003, 09:56 AM
If I'm not much mistaken those two sections that are now displayed will be mirrored. That's not neccessairly a problem at all, just be aware of writing text and such in those areas, it'll need a jolly ol' mirroring to display properly on the model.
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