gabrie
06-30-2003, 04:36 AM
i want to use MB with LW,and i get the good skeleton from here.
1/ i use the skeleton in modeler with my own character,and i`ve got them in right position.
2/i use VERTEX PAINT to have those weightmap setuped.
3/i load the model in layout then canvert to bones.
4/i use FBX EXPORT to export *.fbx.
5/in MB i load that FBX file and characterize it with no error and then i keyframe it for simple animation.
6/then i polt it and save another FBX for LW importing
7/i use FBX IMPORT to import that FBX file and i found those bones are in wrong position and they never drive the model to deform.
anything wrong i`ve done or anything should be done else?
pls help me!
THX!!!
1/ i use the skeleton in modeler with my own character,and i`ve got them in right position.
2/i use VERTEX PAINT to have those weightmap setuped.
3/i load the model in layout then canvert to bones.
4/i use FBX EXPORT to export *.fbx.
5/in MB i load that FBX file and characterize it with no error and then i keyframe it for simple animation.
6/then i polt it and save another FBX for LW importing
7/i use FBX IMPORT to import that FBX file and i found those bones are in wrong position and they never drive the model to deform.
anything wrong i`ve done or anything should be done else?
pls help me!
THX!!!
