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dainiuxxx
02-06-2009, 01:16 AM
Hi.
I have a prob trying to set bvh skeleton to t pose.
Tried http://www.spafi.org/index.php?option=com_content&task=view&id=452&Itemid=26&lang=iso-8859-1
But as i try to set rotations to 0 all bones snap in an awkward position
http://img4.imageshack.us/my.php?image=26200920902amgb9.jpg

Anyone ideas???
Thanks:wavey:

Megalodon
02-06-2009, 07:38 PM
Perhaps BVHacker will help:

http://davedub.co.uk/bvhacker/index.html

dainiuxxx
02-07-2009, 09:39 PM
But hacker does not recognize the bvh file because it has too many joints in it.
Thing is, the bvh skeleton nodes has messed up default rotation axises
instead of Z it shows it rotates on Y axis an via versa.
How to reset default bvh skeleton node rotations?

Thanks for your replies guys :)

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02-07-2009, 09:39 PM
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