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Simunic
02-05-2009, 07:59 PM
Hi!
I was always interested in art but now I wanna learn 3D modeling and I don't know how.
Can you give me some tips please?

P.S. I know here is a lot of topics like this but all of that don't help me! I was reading lot of tutorials but I don't see that I can create something without tutorial...

RESPECT TO ALL!

**********

Sorry for my bad English!

wwswimming
02-06-2009, 07:56 PM
that was the same basic feeling i had in 1988 when i left an engineering job because i had a feeling of missing out on Computer Graphics.

i worked for a company that was wonderfully vertically integrated - they actually made stuff ! in that case, vacuum tubes for radar.

but, it was still all manual drafting.

so i approached the one CG person i knew, a local physicist who did simulation (finite element analysis). in his case, it was engineering consulting - and he just happened to have made a deal with a friend (who happened to be John Swanson, the guy that wrote ANSYS, one of the 2 primary finite element analysis tools) to take a shot at selling some engineering software that did "solid modelling".

anyway, long story short, it was a blast and got me started with CG.

if you already have technical skills, one way to get CG skills is to approach somebody who would let you work with your current skillset, but adding Computer Graphics.

if you're starting from scratch, and want to learn 3D and 3D animation, this is obviously a good website to start.

i would suggest installing downloads of the free trials of the various software, for which there is decent tutorial support.

Max
Maya
... both from autodesk.com

also the tutorials at
http://area.autodesk.com/

especially, Louis Marcoux's tutorials
http://area.autodesk.com/index.php/tutorials/louis_marcoux_tutorial_list/P36/

also, Lynda.com has good tutorials, taught by George Maestri mostly, for both Max & Maya. it's $25 a month and some of the tutorials are for someone starting at the beginning.

it's possible that you will enjoy engineering modelling. Cocreate, the makers of OneSpaceDesigner, which is my personal favorite software for product design computer graphics, has a "personal edition" which was free. they were bought by Parametric Technology (maker of Pro-E), which i have found to be the least helpful/friendly of the big engineering software companies.

Solidworks, which was bought by Dassault, is also a good example of engineering software. i don't know if they have a 30 day trial available, but they do have very affordable pricing ($200 in the US) for students.

to round out the products on the engineering side, i would mention Catia & Unigraphics.

on the animation side, there is XSI, now also bought by Autodesk. and blender
http://www.blender3d.org/

there are other good softwares, like
http://www.rhino3d.com/

and Mudbox, Qui Dam, and Zbrush, all good to learn. although i'm having a heck of time learning Zbrush.

Cubikat
02-07-2009, 10:01 AM
If you're just starting out and you don't want to spend thousands on a 3D package, then I suggest you look into Blender: http://www.blender.org/

It's completely FREE and some of the things people are creating with it are absolutely extraordinary.

Good luck.

wwswimming
02-08-2009, 08:29 PM
If you're just starting out and you don't want to spend thousands on a 3D package, then I suggest you look into Blender: http://www.blender.org/

It's completely FREE and some of the things people are creating with it are absolutely extraordinary.

very true. this animation was done using Blender by a team of 5-9 animators.

http://www.bigbuckbunny.org/

gsokol
02-09-2009, 01:22 AM
I was reading lot of tutorials but I don't see that I can create something without tutorial...

Follow the tutorials. I understand that want to be able to create things without following tutorials, but they are the best way to learn the tools as well as different techniques to be able to do that.

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02-09-2009, 01:22 AM
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