praxedes
02-05-2009, 01:17 PM
Hi all-
I hope you can help me as this is driivng me insane! I'm working on a 3D model of a zombie covered in fungus. It's to be game optimised so has a low poly mesh of around 5000 quads.
I laid out the UV map and exported to Zbrush to sculpt up a high res version. However, when I try to generate the normal maps, ZMapper shows nothing and creates either a blank blue normal map with no detail at all, or a random mess of jagged slices of arefacting. If I use the ZBrush "normal map" palette, I get nothing again unless I enable adaptive and smoothUV- then I get the map attached. If you look at the two images (sorry for quality), one shows the UV layout, the other the normal map- the normal map has a curved "slice" of correct UV mapping, the the rest- nothing...if I try to generate the map in Maya (as per the 3D world tut this month) it gets to 99% generation then freezes up and crashes.
I originally modelled the head in Blender and laid out UVs in it, but since then I exported it into Maya and Maya is quite happy with it- and I exported it out of Maya as well to put in ZBrush, but this made no difference to the direct export from Blender to ZBrush.
I am using trial software so have a limited time to try to fix this- if anyone can help I would greatly appreciate it, as I have hours of sculpting done for this head, and was about to start the body too!
Thanks a lot
Russ (praxedes)
I hope you can help me as this is driivng me insane! I'm working on a 3D model of a zombie covered in fungus. It's to be game optimised so has a low poly mesh of around 5000 quads.
I laid out the UV map and exported to Zbrush to sculpt up a high res version. However, when I try to generate the normal maps, ZMapper shows nothing and creates either a blank blue normal map with no detail at all, or a random mess of jagged slices of arefacting. If I use the ZBrush "normal map" palette, I get nothing again unless I enable adaptive and smoothUV- then I get the map attached. If you look at the two images (sorry for quality), one shows the UV layout, the other the normal map- the normal map has a curved "slice" of correct UV mapping, the the rest- nothing...if I try to generate the map in Maya (as per the 3D world tut this month) it gets to 99% generation then freezes up and crashes.
I originally modelled the head in Blender and laid out UVs in it, but since then I exported it into Maya and Maya is quite happy with it- and I exported it out of Maya as well to put in ZBrush, but this made no difference to the direct export from Blender to ZBrush.
I am using trial software so have a limited time to try to fix this- if anyone can help I would greatly appreciate it, as I have hours of sculpting done for this head, and was about to start the body too!
Thanks a lot
Russ (praxedes)
