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View Full Version : Environment: Fish Tank... Opinions please.


pureprplaya
06-29-2003, 08:58 PM
I posted a few pics the other day and I have worked hard... I threw in about 8 hours yesterday, I created a room, a fish stand, added some water to the, the bubbles are there in full effect and everything... I made a video that I am going to compress and get it to a downloadable size, I am also going to add some sound effects. I'll send anyone the video for opinions although i'm having a problem with the water reflection of the tank background and the background itself. It started as one fish but people complained he'd be lonely so I gave him two friends.
I wanted to add Raytraced reflections to the Tank itself and Raytraced refractions. but I put one frame at 640x480 to render last night at 11:30pm, and this morning when I woke up, it wasn't even 25% done rendering... so I stopped, it...

FYI: I have a
P4 2ghz
768MB Ram
Radeon 9500 Pro

Please give praises, critiques, and suggestions
http://members.aol.com/youadmireme2/images/5.jpg

pureprplaya
06-29-2003, 08:58 PM
http://members.aol.com/youadmireme2/images/6.jpg
http://members.aol.com/youadmireme2/images/7.jpg
http://members.aol.com/youadmireme2/images/8.jpg

pureprplaya
06-29-2003, 09:13 PM
http://members.aol.com/youadmireme2/images/w1.jpg
http://members.aol.com/youadmireme2/images/w2.jpg

pureprplaya
06-29-2003, 09:15 PM
http://members.aol.com/youadmireme2/images/w3.jpg
http://members.aol.com/youadmireme2/images/w4.jpg

Andreasson
06-29-2003, 10:02 PM
I think you have to decide what you want to show in the picture. Direct the eye at a certain thing/area, now it's pretty confusing. For example have something in the foreground so that something stands out. The eye wants to know "What to look at" and in "what order."

Best / Tomas Andreasson

Goro
06-30-2003, 12:43 AM
First I recomend you to bevel the edges a litte. The edges are too sharp. The next thing I would change is the ground of the aquarium. With the texture it looks too flat. Maybe I would model
the stones out of spheres.
I would model the bubbles too and use it as particle instanced objects. Because now it looks like AfterFX particles.
Then I would add some details like a neon light or some
dirt on the glass. That would make the scene look much more
realistic.

hope this helps!

pureprplaya
06-30-2003, 03:24 AM
Thanks for the dirt (Algae) on the glass suggestion sounds good to me... I added some bubbles with a PCloud system from Max...

Here is a picture of what I mean...

BTW about the gravel... I would love to model every stone, but it would kill my PC...http://members.aol.com/youadmireme2/images/90879765543.jpg

Goro
06-30-2003, 08:29 AM
I dont't think that the stones will kill your PC. Your PC is way better than mine and I modeled larger scenes. Model everything in low poly and just smooth it befor rendering. The stones
don't have to be perfectly smooth. Just try it out.
The bubbles are much better now.

WillJohn
06-30-2003, 09:58 AM
if anything u can kill the geometry on yoru fish.. they seem farrrr to highpoly..

-will .. the gravel looks more like cracked dirt than.. gravel..

DrachenVFX
06-30-2003, 04:14 PM
It looks pretty allright so far. Heres a possiblity for making the ground a little better. Increse the number of polys in the ground (just apply a meshsmooth modifier) and then copy your gravel material into the dispacement map slot. That may help.

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