View Full Version : differences between v7 and v8
unclebob 06-29-2003, 06:35 PM errr... I tried doing a search on this topic and came up with zilch. mighta not used the right wording.
anyhoo..
what differences are there between v7 and v8. I went to Maxons site to find v7 and can't find it. I've seen others refer to being able to purchase v7 for $395.. where on their site is it ?
thanks,
bob
|
|
JamesMK
06-29-2003, 07:00 PM
http://www.cgtalk.com/showthread.php?s=&threadid=72546
Call maxon and ask them dude.
If anyone knows how to get XL7 its maxon.
unclebob
06-29-2003, 08:07 PM
wow. thanks JamesMK and JIII for the info and link. that told me enough... v8 makes things work easier/faster.
thanks again,
bob
Faster render (much faster actualy), better OpenGL support, cleaner UI (Cinema is the best in this field), a lot better dynamics and a lot better char. animation (but still pretty poor and needs a lot of improvement)
unclebob
07-01-2003, 04:04 PM
Thanks Byla, I'm gonna hold off and get v8 towards the end of summer.
Per-Anders
07-01-2003, 09:16 PM
Byla, how would you improve the animation in cinema? (what side of animation are you focussing on). I'm just asking from the perspective of a plugin developer. Thanks
Phasmatis
07-01-2003, 10:02 PM
People have probably already said this in other threads but I thought I would tell what I would like to see as far as character animation is concerned and if you can do it that would be great. :D
With SoftIK you can have the feet anchored to the ground so you can just move the pelvis and the knees will bend, which is good but most if not all the time don't want to use SoftIK. This is basically what Kai said in another thread about not being able to use an UpVector with HardIK.
Forgive the simplicity of this but it's the only way I describe it. :)
Per-Anders
07-01-2003, 10:16 PM
well... i've got the constrainer tag which gives you targets and upvectors and constraints with normal ik if you want (though it doesn't really have anything in particular to do with ik, it's just one of it's uses).
edit : should say will have it released real soon. documentation and examples are coming along slowly.
Hmm, so, you are making a plugin that should simplify and add some new stuff to Cinemas char. animation modules. I think the best way thing for you to do is study maya or/and XSI Char. Animation. Specialy deformers, deformers influence on another deformer and then influence on the surfrace it self. Or, even further, skeleton - muscles - deformers - deformers - surfrace.
But first of all, someone should clean the animation UI in Cinema. Like, for instance, just put all the options, buttons and controlers in one window or module, so you dont need to jump around all the time.
anway, the best recepie would be:
skeleton + muscles + deformers + locking IK and FK... That would do for me :).
Anyway, Cinema is getting better and better. I bet, in the next 2 years, its gonna be in the same league as XSI, Houdini and Maya. Not that is a lot worse software right now, but it still lacks a lot of so called high end functions. Specialy in animation field.
Hope I helped.
Per-Anders
07-02-2003, 05:14 AM
well, this is the tag as it stands, blending between all constraints. the ui for cinema i can't do too much about, though it's easy to customize (unless you want more preset layouts, that's not too difficult to do).
http://www.peranders.com/c4d8/samples/jpg/constrainertag01.jpg
anyhow, maybe if you can explain further exactly what deformers etc that you would like to see.
huhu, this looks very very promising... I am still not sure what every function means, but it looks awsome. A lot of Cinema animators, in my opinion, are gonna benefit from this.
About deformers. I have been deep into Maya recent months and I would like to see Maxon guys to adopt same concept of skeleton - deformer - surfrace animation, but of course, with less bugs :) or to be exact, none of them and much better UI. Easier with less options, because most of them are useless for everyday use. And I cant image that being done with plugins. But I guess, it is possible.
And yeah, about this screenshot: i think it would be nice to have some sort of numerical control over sliders. Specialy for Constrain or Target strenght.
CGTalk Moderation
01-15-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.