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Maxluere
02-04-2009, 01:56 AM
Does anyone have a method to relight render with a separated normal pass in fusion? ( and maybe Z depth )

I know it's possible but i don't manage to do it.

Thx !

theotheo
02-06-2009, 12:22 PM
Pump the RGB of your normal pass into the channelboolean node, copy the RGB to the XYZ channels. Use the shader node (deep pixel->shader) and voila, relight.

Keep in mind there's always a lot of limitations by doing these post hacks, aliasing errors, back lighting etc.

-theo

Maxluere
02-14-2009, 12:36 PM
thanks a lot ! it's working perfectly !

Exept there is no shadow and it's relighting the interior of the nose of my character ^^. but it's work fine with a little mask :p

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02-14-2009, 12:36 PM
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