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sp0rk3d
02-03-2009, 07:41 PM
so i have a fluid container simulating smoke comming from a damaged tank. i have this problem that i see in the viewport as well as render which is that near the fluid emiter the smoke voxels don't blend and render hard voxel alised edges :(

has anyone seen this or know how to fix it?

alpha:
http://www.digitaldreamvfx.com/misc/badVoxelA.jpg

color
http://www.digitaldreamvfx.com/misc/badVoxelC.jpg

thanks in advance for any advice/help

sp0rk3d
02-03-2009, 07:43 PM
oh yea i am trying to render to 2k and my fluid resolution is 50 58 88

if i raise my resolution it warns me that it is getting too big and starts slowing down a whole lot but i am not sure if there is another way to get it to smooth out the problem areas

Cheesestraws
02-03-2009, 07:53 PM
Is the render interpolator under the shading quality of the fluid set to smooth?

sp0rk3d
02-03-2009, 08:18 PM
wow that was it... well at least it seemed to help a lot thanks here are the new pics with renderinterpolater set to smooth.... it seems like an obvious fix i guess :D

alpha:
http://www.digitaldreamvfx.com/misc/goodVoxelA

color:
http://www.digitaldreamvfx.com/misc/goodVoxelC.jpg

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