View Full Version : explorer uses 6 gb of memory
Noetigenfalls 02-03-2009, 11:48 AM Hi everyone!
I am using a batch file to render multiple scenes, that display up to 8000 small videoclips and therefore use lots of texture memory.
After 6 hours of rendering the taskmanager shows, that of my 8gb ram "mayabatch.exe" uses 700mb while the prozess "explorer.exe" uses up to 6 gb.
My question: is this normal behavior? does mayabatch use parts of the explorer as texturecache?
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ChristopheFauconneau
02-03-2009, 01:09 PM
it might come from your .log file in your preferences folder.
i don't know exactly the reason but some renders overload the batch log file, maybe a cnfllict between different versions of maya...
i had this trouble 'a long time ago', it was coming from my pref.
Noetigenfalls
02-03-2009, 06:02 PM
Thanks for the tip Christophe, but I cant find any .log-file in neither the maya installation folder nor the documents folder larger than a few MBs. I am logging the output via the "render.exe" commandline option "-log" into separate files, that each dont exceed 2MB in size.
ChristopheFauconneau
02-03-2009, 08:28 PM
near your mayaLog and mayaJournal files in users/.../documents/maya, there should be a mayaRenderLog.txt file, check it .. mine was weighting 8gbs when i had this problem while it was rendering..
you can also disable explorer.exe in your taskmanager during your rendering and re-launch it after... for freeing your memory, just the time to fix your problem...
Noetigenfalls
02-04-2009, 11:38 AM
Jup. Found "mayaRenderLog.txt". Had 6 MBs and last entries from a month ago, since I use separate logs.
However, the memory consumption does not seem to slow down the render and is never at 100%. I was just wondering, if this is normal maya behavior or if I am wasting memory somehow.
The taskmanager shows the following values:
explorer.exe: Memory usage 5 GBs, CPU load 00%.
mayabatch.exe: Memory usage 1.5 GBs, CPU load 99%.
But as soon as maya starts a new frame, mayabatch CPU load drops and explorer CPU load climbs up to 75%.
A laymans conclusion: maya is indeed using the explorers cache to load textures. I hope.
ChristopheFauconneau
02-04-2009, 04:28 PM
try to disable the Maya Web Browser plug-in !
you certainly activated it, i presume because theorically... maya is not using the explorer cache, it should stay at low memory..
check in user guide/general/basics/interface overview, work with menu items, tools and options/web browser plugin ... some scripts are running through the browser !
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