Belthior
06-29-2003, 06:50 AM
When rotating the spine, does anyone know how to get the arms to keep relative rotation to the spine/shoulder joints? It seems to want to stay oriented to the world.
For example if the arms are sticking straight out in the classic T pose, try rotating any of the spine bones. The arms will stay oriented to the X axis.
Someone started a thread (http://support.discreet.com/webboard/wbpx.dll/~3dsmax/read?62391,95) on the discreet forums, but there has only been one response saying that this behavior can't be overriden.
Any ideas?
For example if the arms are sticking straight out in the classic T pose, try rotating any of the spine bones. The arms will stay oriented to the X axis.
Someone started a thread (http://support.discreet.com/webboard/wbpx.dll/~3dsmax/read?62391,95) on the discreet forums, but there has only been one response saying that this behavior can't be overriden.
Any ideas?
