JGaines
02-02-2009, 08:52 PM
Hello everyone,
Could I please have some help on my biped character rig? I am trying to create a control that will keep its pivot at the hips joint and allow the the character to flip.
The IK feet controls and the COG must be selected to move the character off of the move all control and throughout the scene. I created a group node named "Flip" and parented my joints and rig controls under this node. The Flip node is then parented to the move all control.
Problem: I need the Flip node to follow the hips joint. This keeps the pivot of the Flip node at the hips... otherwise it stays back at the move all control, causing the rotation pivot to be off. However, I can't constrain the Flip group to the hip joint without getting double transforms because the hip joint is under the Flip node down the hierarchy.
Any help would be much appreciated.
Joshua Gaines
Student Creature TD
Could I please have some help on my biped character rig? I am trying to create a control that will keep its pivot at the hips joint and allow the the character to flip.
The IK feet controls and the COG must be selected to move the character off of the move all control and throughout the scene. I created a group node named "Flip" and parented my joints and rig controls under this node. The Flip node is then parented to the move all control.
Problem: I need the Flip node to follow the hips joint. This keeps the pivot of the Flip node at the hips... otherwise it stays back at the move all control, causing the rotation pivot to be off. However, I can't constrain the Flip group to the hip joint without getting double transforms because the hip joint is under the Flip node down the hierarchy.
Any help would be much appreciated.
Joshua Gaines
Student Creature TD
