View Full Version : Shore line?
Kotayus 06-29-2003, 12:56 AM How would i accurately make a shore line? where water meets land?
EDIT: this makes me sad...i just realised...i recieved an email from dan june 18th that radiosity living room...he was experimenting with radiosity and volumetric lighting, god rest his soul.
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I think that add the sea plugin can do this.
rest in peace dan.
Kotayus
06-29-2003, 01:06 AM
any other solutions? i am aware of teh mighty expensive plugin...but...isnt there a way to do it natively?
I havent tried and cant today...but tell me if this sounds like a good idea: line my relief map with a sweeped spline? maybe throw in a heavily displaced material to the appearence of ...frothiness?
Kotayus
06-29-2003, 01:15 AM
this is the image in its *test* mode...radiosity solution isnt fine tuned and lighting isnt right, and the shader on the relief map isnt final...and i havent got the right....oh...well, youll get the idea anyhow. :thumbsup:
http://www.metafex.net/imagehost/shore.jpg
The best way to a realistic shorelne is if you can go to the beach and study what you see :)
The sea water at the shoreline would need to be a lighter tone then further away,ie limeish color green for shallow areas and dark green for deeper water.As you know water has no real color and is made up of what reflects in it which is in this case the sky,so when the yellowish sun mixes with the sky blue we get green water{crude description I know},blue also works but I find green looks better to me for some reason.
You could try a gradient of say dark green to lighter green as it hits the shore.I would try adding an image of the sky into the color channel and maybe also the environment channel as well.I would add a shader of something cloud like and dark green and ligther again with a bit more color variation and layer it over the the gradient to break up the smooth effect it creates.Next I would a smidgeon of difference using a shader in the transparency channel which should give a natural depth of water type of effect.The diffusion channel just a smidgeon of diffusion to break up the color shifts again,and last but not least tweak all the channels after setting a nice bump and see if it looks better to you :)
Stu.
AdamT
06-29-2003, 06:02 AM
How would i accurately make a shore line? where water meets land?
Lots and lots of sand, and a *bunch* of water. :)
Neoklassik
06-29-2003, 07:19 AM
From what it sounds like you are trying to do I would use Bhodinut Proximal filter. This should allow you to a:get a different color wherever your shore and water interact and b: allow displacement in the same. With water you might also try it in the transparancy.
Proximal is way cool.
Attached pic is a example with proximal in the luminance channel and also in a displacement channel with fusion combining proximal and 3d noise.
http://www.3dfightclub.com/~neoklassik/uploads/NeoProx.jpg
Per-Anders
06-29-2003, 07:37 AM
of course you could make your life easier by using either the free Falloff Shader from plugin cafe, or if you were lucky enough to get it "Praline" from Bhodinut (Darf says he will re-release Praline sometime on the Cidertank label, but i dont know when that will be).
Originally posted by mdme_sadie
of course you could make your life easier by using either the free Falloff Shader from plugin cafe, or if you were lucky enough to get it "Praline" from Bhodinut (Darf says he will re-release Praline sometime on the Cidertank label, but i dont know when that will be).
Hi Per :)
Which Praline shader would you use?..........just curious
Stu.
here is a pretty good shoreline I saw on this guys website a while ago.
http://www.art-3d.com/index_2.html
look around it should not be that hard to find. And it is a good pic with a scene file and everything.
derwolpertinger
06-29-2003, 04:00 PM
i created an ocean/foam shader with proximal some while ago. just have to throw it on the water and put the coast object in the proximal shader. then you'll have some nice foam following the shore line. if you're interested i'll post the file when i am back home.
Kotayus
06-29-2003, 06:35 PM
id love to check out the file, that would be awesome
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