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View Full Version : How do you Convert from Maya 5.0 to Maya 4.5?


beanner7777
06-28-2003, 10:49 PM
Does anyone know how to convert from Maya 5.0 to Maya 4.5? I know you have to make it an ascii file and substitute everything that says 5.0 to 4.5. I just can't seem to make it work. Am I missing something? Someone please help me out?:wip: :wip: :wip:

mikefeil
06-29-2003, 01:08 AM
yeah i'm also interested in this since every time I try to apply a Fur
it never renders out in maya 5.0 (something about a hash table) but it works fine in 4.5 ?


anyway knowing how to convert would be great

strarup
06-29-2003, 05:16 AM
Hi beanner and isometrix,

it should be possible with this plugin "rm_ma_export"... -->
http://www.highend3d.com/maya/plugins/?section=project#2379

regards

Strarup

tomb
06-29-2003, 05:47 AM
I save it out as a Maya ASCII then open it up in notepad and comment out the line:

requires maya "5.0";

You will usually get some unknown node errors when you open it in 4.5 but at least it opens. From the looks of it that is what the script on Highend3d does anyway.

womanonfire
06-29-2003, 10:26 AM
you know what else might work well....
if you use the kaydara .fbx plug-ins and export from 5.0 and then import to 4.5
i can't try it but i bet it would work!

kiaran
08-25-2003, 10:06 AM
tomb's method worked perfectly fine for my scene. I got some errors but I believe they were mostly related to the different version of mental ray that is in 5.0.

rudymassar
08-25-2003, 12:50 PM
http://www.persistentvisions.com/Tutorials_Main/mayaTips/Maya50toMaya45.htm

Tested it... with serveral scenes and works perfect.


Cheers!Rudy

Doogie
08-25-2003, 05:33 PM
I know this question is being asked less and less often (since 5.0 has been out awhile) but I think we need a sticky for this. It comes up every single version.

beanner7777
08-25-2003, 06:10 PM
Thanks All,

I tried the Highend3d way and ASCII way. They both worked great. Doogie, your right this does come up with every version.

Randolph
08-26-2003, 10:07 AM
To get rid of all the remaining unknown nodes, you can use this mel command:

delete `ls -type unknown`


(But don't forget to back up your original file before...)

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