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View Full Version : New Plug-in 'RotateSkelegons'


Suricate
06-28-2003, 10:56 PM
Hi everybody,

I just finished programming a little Modeler plug-in (Windows only) called RotateSkelegons. This tool allows to adjust quickly the bank handles of skelegons as well as preview rotational deformations (this includes the deformation of sub-patches).

This tool can also be useful for creating 'Smartskin' endomorphs (like Joel Dryer's method). I wrote a tutorial on this, thanks to Proton for the model !

Both the plug-in and the tutorial can be found on my newly created website www.animationsnippets.com (http://www.animationsnippets.com) .

Please feel free to comment and to report any bugs.

Julez4001
06-28-2003, 11:40 PM
I will give it a try, thanks dude.

Kvaalen
06-29-2003, 12:04 AM
Looks pritty usefull!
I usually use smartskins, so it should come handy, thanks! :thumbsup:

Labuzz
06-29-2003, 12:28 AM
Tky,
your plug is very useful, being able to "snap" at any angle ( precise with numeric panel) is very nice. The visual ref is also very good which is very important ( no more need to use this crappy blue handle...). Great tool. Its really crazy to see tools like ortho pack or this one as plugs....

Castius
06-29-2003, 06:24 AM
Suricate
Nice work
Thanks

Plunderhawk
06-29-2003, 07:54 PM
Great Plugin, should soon be on my list of fave plugins :applause:

I'm just keeping my fingers crossed that Newtek put functionality like this or better into LW 8.

A job well done, :buttrock:

Kvaalen
07-07-2003, 06:31 PM
I just had the chance to actually test this plugin out fully, and it rocks! :buttrock:

It's very usefull and well done. I like the numeric panel too.

Thanks!!! :thumbsup:

anieves
07-07-2003, 07:56 PM
Thanks for the plug man!:thumbsup:
every LW character animator will be using this for sure.

LNT
07-07-2003, 08:05 PM
great but can it handle more than 2 bone cross influence?

Kvaalen
07-07-2003, 08:51 PM
Originally posted by LNT
great but can it handle more than 2 bone cross influence?

Yep, you can.

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